Recently Posted Combos
Miss Seeker, would you check my whole deck?
Mesmeric Orb + Wheel of Sun and Moon + Seeker of SkybreakMesmeric Orb and Wheel of Sun and Moon make your opponent deck many cards while you just put them back on the bottom of your library.
But if you add Seeker of Skybreak you can also check your whole library so that if you remember the sequence of some cards you can put the card you want to draw next turn on the top. Probably your opponent will give up after the first 30 minutes you are checking and checking all the cards of your deck trying to remember their sequence LOL.
Dream Paint
Painter's Servant + Dream Halls + Null ProfusionThis is an engine for a deck that should allow you, whne timed correctly, to play your entire deck in one turn. You need the servant and halls in play, and a few cards in hand including the profusion, and some draw spells to get the engine going. Then pitch and play. I also recommend throwing in the likes of Defense Grid if your opponent is likely to have answers.
Static Toll
Static Orb + War's TollSelf explanatory.
Add Relic barrier or Blinkmoth well to avoid Static Orb's drawback during your own untap...
quicksilver dagger druid
Immaculate Magistrate + Devoted Druid + Quicksilver Daggerrun in an elf deck to get as many counters on your devoted druid using the magistrate's ability. then ping away your opponent's life total and draw tons of cards
Persistence
Cauldron of Souls + HeartmenderIT revolves around giving all of your critters persist with Cauldron of Souls then, since they all have -1/-1 counters on then, the Heartmender removes all of them so that you can have the never-dying army. JUst be sure to protect the 2 combo pieces
Puca's Gargoyle
Puca's Mischief + Ivory Gargoyle + Despotic ScepterAt the beginning of your upkeep, exchange Ivory Gargoyle for a nonland permanent with converted mana cost five or less an opponent controls. Then, use the Despotic Scepter to destroy the gargoyle. Since your opponent controlled the gargoyle when it was put into a graveyard, they must skip their next draw step. Since you are it's owner, it will return to play under your control at end of turn ready to repeat at your next upkeep.
Viridian Witch
Viridian Joiner + Seedcradle Witch + Orochi LeafcallerPlay Seedcradle Witch.
Play Orochi Leafcaller (works without it, but makes it infinite).
Play viridian Joiner.
Tap Viridian Joiner for
.Pay

+ the
produced by viridian joiner to untap Viridian Joiner.Tap viridian Joiner for



.Repeat for infinite mana, and an 3 infinite/infinite creatures.
Crazy amount of mana on turn 3!
Devoted Druid + RighteousnessThis is for white/green decks, mostly, but play around with it and see what you get.
Super-Stun Combo
Forgotten Ancient + Kulrath KnightFirst, play Forgotten Ancient. As other spells are played, +1/+1 counters will accumulate on it. When enough +1/+1 counters are on the Forgotten Ancient, at the beginning of your upkeep, transfer one counter to each of your opponent's creatures. Then Play Kulrath Knight , and now your your opponent's creatures are virtually stunned; they cannot attack you and your creatures become unblockable!
Turn 3-4 win
Elemental Mastery + Intruder Alarmpretty simple... turn 1-2: play something that can tap for mana(if you have it. Otherwise, a normal creature will do... may I suggest Ornithopter?). Turn 2-3: play intruder alarm. Turn 3-4: end it with elemental mastery.

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