Recently Posted Combos

   Show Only Guru Approved Combos

Elvish Adaptation (Deck strategy)
Glimpse of Nature Buy + Wirewood Symbiote Buy
Wirewood Symbiote + Glimpse of Nature + Arcane Adaptation

Plus any elf mana generator


Draw your deck

It's an interesting way to draw faster your deck without depends on the top deck luck or just to keep your elves safe (Arcane Adaptation plus Wirewood Symbiote just)
(Submitted by Valdelino_PHB)  (Has not been evaluated by a Guru yet)  Rating:(0)   
Druid's Remedies
Vizier of Remedies Buy + Devoted Druid Buy + Walking Ballista Buy
get both creatures in play, use Devoted Druid to add a green then put a -1 -1 counter on it to untap the druid, then Vizier of Remedies ability triggers and then removes the
-1 -1 counter from druid allowing you to gain Infinite green mana. then just add another card such as Walking Ballista for infinite damage.
(Submitted by Uchiha Itachi)  (Has not been evaluated by a Guru yet)  Rating:(0)   
Meren's Scepter (EDH Specific Combo)
Meren of Clan Nel Toth Buy + Coretapper Buy + Magistrate's Scepter Buy
This is an EDH specific combo that requires Meren to be your general.

Play Meren and get her to one XP.

Then, play Coretapper. On the next turn, unless you can give Coretapper haste, play Magistrate's Scepter.

Activate Coretapper to put a charge counter on Scepter. Then sacrifice it to put two more counters on Scepter.

Tap Scepter for an extra turn.

At end step, return Coretapper to the field. Rinse and repeat for infinite turns.
(Submitted by simondiamond2012)  (Has not been evaluated by a Guru yet)  Rating:(0)   
Sensei's Voltaic Paradox
Paradox Engine Buy + Voltaic Key Buy + Sensei's Divining Top Buy
In addition to the cards listed, a nonland permanent that can produce at least 2 mana is also needed for this to work.

After dropping all 3, along with the mana rock, activate Top and hold priority. Then float mana with your rock(s) and activate Key to untap Top. Finally, activate Top again with the original Top activation still on the stack.

This'll put Top back into hand along with the top card.

Finally, recast top and restart the loop.
(Submitted by simondiamond2012)  (Has not been evaluated by a Guru yet)  Rating:(0)   
Metallic Mimicry
Metallic Mimic Buy + Kitchen Finks Buy
Insert sac outlet here.

The trick here is to make sure that
you name the same creature type that
you are trying to go infinite with.

Finks, name Ouphe for Mimic.

Murderous Redcap, name goblin.

Etc. Etc.
(Submitted by simondiamond2012)  Card/Deck Synergy  Rating:(2)   
Hermit Druid's Revenge (EDH Specific combo)
Tainted Pact Buy + Mana Severance Buy + Laboratory Maniac Buy
Play Lab Maniac and
Mana Severance first.

Then play Tainted Pact.

Finally, insert a draw effect or spell and win.

Works best in EDH, but can also be applied to Legacy
if the deck is a singleton deck.
(Submitted by simondiamond2012)  Card/Deck Synergy  Rating:(1)   
Aether Chamber
Aethergeode Miner Buy + Decoction Module Buy + Genesis Chamber Buy
Infinite Myr.
1) With Module and Chamber on field
Cast Miner. Miner enters, add E then
create Myr, get E (EE now in pool).
2) End of opponents turn,
blink Miner, get Myr Token and 2 energy.
Blink Miner, get Myr Token and 2 energy. etc...
(Submitted by MagestoneMagus)   Rating:(1)   
Venser's Law
Rule of Law Buy + Venser, the Sojourner Buy
The order in which they're played doesn't matter much, though you'll get more value playing Venser first.

During your turn, use the +2, targeting Rule of Law.

You get to play multiple spells during your turn, while your opponents only get one.

Rule of Law can be swapped out for Arcane Laboratory.
(Submitted by simondiamond2012)  Card/Deck Synergy  Rating:(0)   
Insert Clever Combo Name
Sanguine Bond Buy + Zuran Orb Buy + Crucible of Worlds Buy
Sac your lands to gain life and deal damage. Then bring them back and do it again.
(Submitted by Raven325)  Card/Deck Synergy  Rating:(0)   
Midnight Blue Veil (EDH Specific Combo)
Teferi, Temporal Archmage Buy + The Chain Veil Buy + Astral Cornucopia Buy
Astral Cornucopia must be at 5 or more charge counters, or you must have access to 5 or more mana between 3 or fewer mana rocks, in order for this to work.

Also, Teferi must be your commander.

Play your rock(s) first, then Chain Veil, then finally Teferi.

A full description is in the first comment.
(Submitted by simondiamond2012)  Card/Deck Synergy  Rating:(0)   

Join Free!

User Search
Contact Us
My Homepage
My Profile
My Combos
My Decks
My Trades
My Collection
My Mail
My Clans
Adv. Card Search
Trade Cards
All Cardsets
Buy Cards!

All Formats
B & R List
Deck Search
Post Deck
Recent Combos
Combo Search

Browse Articles
Submit Articles
All Forums
Latest Threads
Rules Questions
Deck Help
Gen. Magic Disc.
Off-Topic (GDF)
Forum Search