Never-ending Dragon (UR8-IR8),
How it Works
*****PLZ WRITE WORTHWHILE, HELPFUL COMMENTS. ALMOST EVERY SINGLE COMMENT SO FAR FOR THIS DECK HAS BEEN HORRIBLY UNHELPFUL. EITHER WRITE A HELPFUL COMMENT OR DON'T WRITE ONE AT ALL.*****
You use the Urza's Lands to play with dragons early and to use the invokers. Ample amount of creature removal until you can get out the dragons. I can have 2 Urza's Lands in my opening hand and I will keep it, thats kinda the point. You can landcycle for a mountain or plains. I haven't yet played this deck against sligh, but i don't think it'll do THAT bad. Pyroclasm and Wrath of God bascially kill any late game sligh cards. If I can survive for 5 turns against Sligh, I should be fine. As for Mono-Black Control Decks, most of the creatures in my deck are too powerful for it to deal with. No Smother, Bane of the Living, and even Mutilate can kill my dragons. Chainer's Edict will hurt, but Eternal Dragons keep coming back. Anyway, thats how the deck usually runs, so take that into consideration while commenting. Thank you.
When commenting, please take into consideration that I would like the first part of the game to run without cards that will exhaust my colored Mana (ex. Master Decoy). I only run 4 of each, and I usually start off with 1 and Landcycle for the other. When I start to play dragons, I'll find another land of the color, and thats it. The deck isn't completely based around Dragons, since I only have 8, so please stop suggesting Dragonspeaker Shaman.
Kilnmouth Dragon Buy/Eternal Dragon Buy: Be sure to always amplify it once. Throw in Dragon Scales and you have a 9/10, non-tapping, ping for 3 creature.
Invoker/3 Urza's Lands: Play a land of the color of the invoker, then play the 3 Urza's Lands. You can use the invoker on the 4th turn.
Eternal Dragon Buy/Dragon Scales Buy/Dragon Breath Buy: a 6/7 creature with flying, Attacking doesn't cause it to tap, haste, firebreathing, and it comes back whenever they kill it.
Revisions: I added 2 Wrath of God and 2 Blaze. Blaze basically wins me the game most of the time, and it's also good creature removal. So, please tell me/help me find out what to pull out of the deck. Thanks.
I took out 1 WoG and 1 Blaze, and 2 Teferi's Puzzle Box (sadly ) to make the deck 60 cards.
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