General Rulings Summary Updated 2004/01/15


Rulings are collected from many sources. See credits and disclaimer at the end of the file for details.

This release is under rules used by EIGHTH EDITION.

These rulings have been updated monthly with the most recent version available on the web (WWW) as the following:

This is the final update I will be doing to these files. If/when information about future updates is available, it will be posted at the same web address you see above.

This document contains the complete text of the Magic: The Gathering Comprehensive Rules document published by Wizards of the Coast. These rules are noted with numbered entries. It also contains additional rulings to clarify or explain some rules. These are marked with the word "Ruling".

An open circle is used to mark changes since the last released version on 2003/12/18

Thanx,

Stephen.

Stephen D'Angelo (dangelo@crystalkeep.com)
Official Magic: The Gathering Rules Summary
Network Representative for Wizards of the Coast, Inc.


Table of Contents:


1 - The Game

100 - General 101 - Starting the Game 102 - Winning and Losing 103 - The Magic Golden Rules 104 - Numbers and Symbols

2 - Parts of the Game

200 - General 201 - Characteristics 202 - Name 203 - Mana Cost and Color 204 - Illustration 205 - Type Line 206 - Expansion Symbol 207 - Text Box 208 - Power/Toughness 209 - Illustration Credit 210 - Legal Text 211 - Collector Number 212 - Type, Supertype, and Subtype 212.2 - Artifacts 212.3 - Creatures 212.4 - Enchantments 212.5 - Instants 212.6 - Land 212.7 - Sorceries 213 - Spells 214 - Permanents 215 - Legends and Legendary Objects 216 - Tokens 217 - Zones 217.2 - Library 217.3 - Hand 217.4 - Graveyard 217.5 - In Play 217.6 - Stack 217.7 - Removed from the Game 217.8 - Phased-Out 217.9 - Ante

3 - Turn Structure

300 - General 301 - Beginning Phase 302 - Untap Step 303 - Upkeep Step 304 - Draw Step 305 - Main Phase 306 - Combat Phase 307 - Beginning of Combat Step 308 - Declare Attackers Step 309 - Declare Blockers Step 310 - Combat Damage Step 311 - End of Combat Step 312 - End Phase 313 - End of Turn Step 314 - Cleanup Step

4 - Spells, Abilities, and Effects

400 - General 401 - Spells on the Stack 402 - Abilities 403 - Activated Abilities 404 - Triggered Abilities 405 - Static Abilities 406 - Mana Abilities 407 - Adding and Removing Abilities 408 - Timing of Spells and Abilities 408.1 - Timing, Priority, and the Stack 408.2 - Actions That Don't Use the Stack 409 - Playing Spells and Activated Abilities 410 - Handling Triggered Abilities 411 - Playing Mana Abilities 412 - Handling Static Abilities 413 - Resolving Spells and Abilities 414 - Countering Spells and Abilities 415 - Targeted Spells and Abilities 416 - Effects 417 - One-Shot Effects 418 - Continuous Effects 418.3 - Continuous Effects from Spells or Abilities 418.4 - Continuous Effects from Static Abilities 418.5 - Interaction of Continuous Effects 418.6 - Text-Changing Effects 419 - Replacement and Prevention Effects 419.6 - Replacement Effects 419.7 - Prevention Effects 419.8 - Sources of Damage 419.9 - Interaction of Replacement or Prevention Effects 420 - State-Based Effects 421 - Handling "Infinite" Loops 422 - Handling Illegal Actions

5 - Additional Rules

500 - Legal Attacks and Blocks 501 - Evasion Abilities 502 - Keyword Abilities 502.2 - First Strike 502.3 - Flanking 502.4 - Flying 502.5 - Haste 502.6 - Landwalk 502.7 - Protection 502.8 - Shadow 502.9 - Trample 502.10 - Banding 502.11 - Bands with Other 502.12 - Rampage 502.13 - Cumulative Upkeep 502.14 - Snow-Covered 502.15 - Phasing 502.16 - Buyback 502.17 - Horsemanship 502.18 - Cycling 502.19 - Echo 502.20 - Fading 502.21 - Kicker 502.22 - Flashback 502.23 - Threshold 502.24 - Madness 502.25 - Fear 502.26 - Morph 502.27 - Amplify 502.28 - Double Strike 502.29 - Provoke 502.30 - Storm 502.31 - Affinity 502.32 - Entwine 502.33 - Equip 502.34 - Imprint 503 - Copying Objects 504 - Face-Down Spells and Permanents 505 - Split Cards 506 - Subgames 507 - Controlling Another Player's Turn

7 - Specialized Rules

701 - Unglued 702 - Licids

8 - Tournament Rules

800 - Shared Tournament Format Rules 801 - Classic (Type 1) Tournament Format 802 - Classic-Restricted (Type 1.5) Tournament Format 803 - Extended Tournament Format 804 - Standard (Type 2) Tournament Format 805 - Sealed Deck Formats 806 - Block Constructed Deck Formats 807 - Booster Draft Formats

9 - Glossary

G1.1 - Ability G1.2 - Activated Ability G1.3 - Activation Cost G1.4 - Active Player G1.5 - Active Player, Nonactive Player Rule G1.6 - Additional Cost G1.7 - Affinity G1.8 - Alternative Cost G1.9 - Amplify G1.10 - Ante (Obsolete) G1.11 - APNAP G1.12 - Artifact G1.13 - Artifact Creature G1.14 - Artifact Land G1.15 - "As though" G1.16 - Assign Combat Damage G1.17 - Attack G1.18 - Attack Alone G1.19 - Attacked G1.20 - Attacking Creature G1.21 - Attacks and Isn't Blocked G2.1 - Banding, "Bands with Other" G2.2 - Basic G2.3 - Basic Land Type G2.4 - Becomes G2.5 - Beginning of Combat Step G2.6 - Beginning Phase G2.7 - Block G2.8 - Block Alone G2.9 - Blocked Creature G2.10 - Blocking Creature G2.11 - Bury (Obsolete) G2.12 - Buyback G3.1 - Cantrip (Informal) G3.2 - Card G3.3 - Cast (Obsolete) G3.4 - Caster (Obsolete) G3.5 - Casting Cost (Obsolete) G3.6 - Change a Target G3.7 - Characteristics G3.8 - Characteristic-Setting Ability G3.9 - Characteristic-Setting Effect G3.10 - Cleanup Step G3.11 - Collector Number G3.12 - Color G3.13 - Colorless G3.14 - Colorless mana G3.15 - Combat Damage G3.16 - Combat Damage Step G3.17 - Combat Phase G3.18 - Comes into Play G3.19 - Concede G3.20 - Constructed G3.21 - Continuous Effect G3.22 - Continuous Artifact (Obsolete) G3.23 - Control, Controller G3.24 - Controlling Another Player's Turn G3.25 - Converted Mana Cost G3.26 - Copiable Values G3.27 - Copy G3.28 - Cost G3.29 - Counter G3.30 - Counts As (Obsolete) G3.31 - Creature G3.32 - Creature Type G3.33 - Cumulative Upkeep G3.34 - Cycling G4.1 - Damage G4.2 - Damage-Prevention Ability G4.3 - Deck G4.4 - Declare Attackers G4.5 - Declare Attackers Step G4.6 - Declare Blockers G4.7 - Declare Blockers Step G4.8 - Defending Player G4.9 - Delayed Triggered Ability G4.10 - Depend On G4.11 - Destroy G4.12 - Discard G4.13 - Divide G4.14 - Double Strike G4.15 - Draw G4.16 - Draw Step G4.17 - Dual Land (Informal) G4.18 - During (Obsolete) G5.1 - Echo G5.2 - Effect G5.3 - Enchant Artifact G5.4 - Enchant Artifact Creature G5.5 - Enchant Creature G5.6 - Enchant Enchantment G5.7 - Enchant Land G5.8 - Enchant Permanent G5.9 - Enchant Player G5.10 - Enchant World G5.11 - Enchantment G5.12 - End of Combat Step G5.13 - End of Turn Step G5.14 - End Phase G5.15 - Entwine G5.16 - Equip G5.17 - Equipment G5.18 - Evasion Ability G5.19 - Event G5.20 - Exchange G5.21 - Expansion Symbol G5.22 - Extra Turn G6.1 - Face-Down G6.2 - Fading G6.3 - Fear G6.4 - First Strike G6.5 - Fizzle (Informal) G6.6 - Flanking G6.7 - Flashback G6.8 - Flavor Text G6.9 - Flip a Coin G6.10 - Floor Rules G6.11 - Flying G6.12 - Forest G6.13 - Forestcycling G6.14 - Forestwalk G7.1 - Game Action G7.2 - Generic Mana Cost G7.3 - Global Enchantment G7.4 - Graveyard G8.1 - Hand G8.2 - Haste G8.3 - Horsemanship G9.1 - If G9.2 - Illegal Action G9.3 - Illegal Target G9.4 - Illustration G9.5 - Imprint G9.6 - Imprinted [type] card G9.7 - Illustration Credit G9.8 - In Play G9.9 - Independent G9.10 - Infinity Rule (Informal) G9.11 - Instant G9.12 - Instead G9.13 - Interrupt (Obsolete) G9.14 - Intervening "If" Clause G9.15 - Island G9.16 - Islandcycling G9.17 - Islandhome (Obsolete) G9.18 - Islandwalk G11.1 - Keyword Ability G11.2 - Kicker G12.1 - Land G12.2 - Land Type G12.3 - Landcycling G12.4 - Landwalk G12.5 - Last Known Information G12.6 - Layer G12.7 - Leaves Play G12.8 - Legal Text G12.9 - Legend, Legendary G12.10 - Lethal Damage G12.11 - Library G12.12 - Life, Life Total G12.13 - LIFO (Informal) G12.14 - Local Enchantment G12.15 - Lose the Game G13.1 - Madness G13.2 - Main Game G13.3 - Main Phase G13.4 - Mana G13.5 - Mana Ability G13.6 - Mana Burn G13.7 - Mana Cost G13.8 - Mana Pool G13.9 - Mana Source (Obsolete) G13.10 - Mana Symbol G13.11 - Match G13.12 - Maximum Hand Size G13.13 - Modal, Mode G13.14 - Mono Artifact (Obsolete) G13.15 - Morph G13.16 - Mountain G13.17 - Mountaincycling G13.18 - Mountainwalk G13.19 - Move G13.20 - Mulligan G13.21 - Multicolored G14.1 - Name G14.2 - Nonbasic Land G14.3 - Number G15.1 - Object G15.2 - Obsolete G15.3 - One-Shot Effect G15.4 - Opponent G15.5 - Oracle G15.6 - Order G15.7 - Outside the Game G15.8 - Owner G16.1 - Pass G16.2 - Pass in Succession G16.3 - Pay G16.4 - Permanent G16.5 - Permanently (Obsolete) G16.6 - Phase G16.7 - Phased-Out G16.8 - Phasing G16.9 - Pile G16.10 - Plains G16.11 - Plainscycling G16.12 - Plainswalk G16.13 - Play G16.14 - Play/Draw (Informal) G16.15 - Player G16.16 - Poison Counter G16.17 - Poly Artifact (Obsolete) G16.18 - Postcombat G16.19 - Power G16.20 - Precombat G16.21 - Prevention Effect G16.22 - Priority G16.23 - Protection G16.24 - Provoke G16.25 - Put Into Play G18.1 - Rampage G18.2 - Random G18.3 - Redirect (Obsolete) G18.4 - Regenerate G18.5 - Reminder Text G18.6 - Removed from Combat G18.7 - Removed from the Game G18.8 - Replacement Effect G18.9 - Requirement G18.10 - Resolve G18.11 - Respond, Response (Informal) G18.12 - Restriction G18.13 - Reveal G18.14 - Rules Text G19.1 - Sacrifice G19.2 - Sealed-Deck G19.3 - Search G19.4 - Set Aside G19.5 - Shadow G19.6 - Shield G19.7 - Shuffle G19.8 - Skip G19.9 - Snow-Covered G19.10 - Snow-Covered Landwalk G19.11 - Sorcery G19.12 - Source of an Ability G19.13 - Source of Damage G19.14 - Special Action G19.15 - Spell G19.16 - Split Cards G19.17 - Stack G19.18 - State-Based Effects G19.19 - State Triggers G19.20 - Static Ability G19.21 - Step G19.22 - Storm G19.23 - Subgame G19.24 - Subtype G19.25 - Successfully Cast (Obsolete) G19.26 - Summon (Obsolete) G19.27 - Summoning Sickness (Informal) G19.28 - Supertype G19.29 - Swamp G19.30 - Swampcycling G19.31 - Swampwalk G20.1 - Tap G20.2 - Tapped G20.3 - Target G20.4 - Text Box G20.5 - Text-Changing Effect G20.6 - Threshold G20.7 - Tie G20.8 - Timestamp Order G20.9 - Token G20.10 - Tombstone Icon G20.11 - Total Cost G20.12 - Total Casting Cost (Obsolete) G20.13 - Toughness G20.14 - Tournament G20.15 - Trample G20.16 - Trigger, Triggered Ability G20.17 - Trigger Condition G20.18 - Type G20.19 - Type-Changing Effect G20.20 - Type Line G21.1 - Unblockable G21.2 - Unblocked Creature G21.3 - Universal Tournament Rules G21.4 - Unless G21.5 - Untap G21.6 - Untap Step G21.7 - Untapped G21.8 - Upkeep Step G22.1 - Vanguard Card G23.1 - Wall G23.2 - Win the Game G24.1 - X G25.1 - Y G25.2 - You, Your G26.1 - Z G26.2 - Zone G26.3 - Zone-Change Triggers

Acknowledgements and Disclaimers